![]() ![]() They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one of these inventors in the next few sections.Īrtificers use a variety of tools to channel their arcane power. ![]() To cast a spell, an artificer might use alchemist's supplies to create a potent elixir, calligrapher's supplies to inscribe a sigil of power, or tinker's tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer. You must have an Intelligence score of 13 or higher in order to multiclass in or out of this class. Tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per artificer level after 1st ProficienciesĪrmor: Light armor, medium armor, shields Hit Points at 1st Level: 8 + your Constitution modifier The ArtificerĪrtificer Specialist, The Right Tool for the JobĪs an artificer, you gain the following class features. Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand Equipment Saving Throws: Constitution, Intelligence You start with the following equipment, in addition to the equipment granted by your background: (a) studded leather armor or (b) scale mail.The secrets of gunpowder weapons have been discovered in various corners of the D&D multiverse. If your Dungeon Master uses the rules on firearms in the Dungeon Master's Guide and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them. Magical TinkeringĪt 1st level, you've learned how to invest a spark of magic into mundane objects. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice: To use this ability, you must have thieves' tools or artisan's tools in hand. The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away.You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. ![]()
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